Rethinking waste as a resource

Rahul Nainani - Audiogyan

How do we define waste? What all broad categories of waste do we generate? Can you share some stats about waste generated in India every day? Perhaps about the waste ecosystem and the sector at large? How does the entire setup work? Which all entities are involved in handling waste? From collection at source to finally […]

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Documentary making (Part 1)

Jan Schmidt-Garre - Audiogyan

How true are things if they are not documented anywhere? How do you define private and public? (While documenting) How objective is / should be documentation? What are the rules or framework or principles while making a documentary? How you keep the purity and innocence of the moment or the story? Avoid colouring from the […]

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Designing Trucks

Sathiya Seelan Gangaasalam

Can you paint us a landscape of the Trucks and truck market in India? Who are the key players, what gets designed, and manufactured in India and what’s imported, and more? Which sectors use Truck the most and for what purpose? What are some of the principles on which trucks are designed? How do you […]

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Snake-a-doo

Peeyush Sekhsaria & Khyati Pathak on Audiogyan

What is Snake-a-doo? What made you come up with this idea? Can you briefly share some numbers related to “people dying due to snake bites, types of snakes, the density of snakes in different areas within India, snake deaths, impact on food chain etc… What was the process of making it? Initial iterations, user testing […]

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Generative Art

Ujjwal Agarwal - Audiogyan

Broad What is Generative art/design? Because these days, Generative AI is a buzzword, how different or similar it is? How and where do you classify your style of work? Which genre, or category does it belong? Your work seems to be abstract. Can you help us understand the landscape of this kind of work by […]

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Whats looping?

Vasuda Dharma - Audiogyan

What is looping? (More abstract and philosophical) What is looping in the context of music? Is it close to tiling? Is it only to set the rhythm and to create a base texture or something more? Any short history about it? When and how did it start? How did you get into it? How do […]

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